next up previous
Next: About this document ... Up: shading Previous: Conclusion and Future Work

Bibliography

1
David C. Banks.
Illumination in diverse codimensions.
In Proceedings of SIGGRAPH '94, pages 327-334, 1994.

2
James F. Blinn.
Models of light reflection for computer synthesized pictures.
Computer Graphics, 11(2):192-198, July 1977.

3
James F. Blinn.
Simulation of wrinkled surfaces.
Computer Graphics, 12(3):286-292, August 1978.

4
R. L. Cook and K. E. Torrance.
A reflectance model for computer graphics.
volume 15, pages 307-316, August 1981.

5
Muchael Cosman and Robert Grange.
Cig scene realism: The world tomorrow.
In Proceedings of I/ITSEC, page pp. 628, 1996.

6
Andrej Ferko, Markus Grabner, Anton Mateášik, Gerald Schröcker, and Marek Zimányi.
On phong's model alternatives.

7
Henri Gouraud.
Computer display of curved surfaces.
IEEE Trans. Computers, C-20(6):623-629, 1971.

8
Wolfgang Heidrich and Hans-Peter Seidel.
Realistic, hardware-accelerated shading and lighting.
In Siggraph 1999, Annual Conference Proceedings, 1999.

9
Jan Kautz and Hans-Peter Seidel.
Towards interactive bump mapping with anisotropic shift-variant BRDFs.
In Proceedings of the 2000 SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2000.

10
Mark J. Kilgard.
A practical and robust bump-mapping technique for today's gpus.
In GDC 2000: Advanced OpenGL Game Development, July 2000.

11
Mark J. Kilgard.
NVIDIA OpenGL Extension Specifications, 11 2001.

12
Erik Lindholm, Mark J. Kilgard, and Henry Moreton.
A user-programmable vertex engine.
In SIGGRAPH 2001, Computer Graphics Proceedings, 2001.

13
Michael D. McCool, Jason Ang, and Anis Ahmad.
Homomorphic factorization of BRDFs for high-performance rendering.
In SIGGRAPH 2001, Computer Graphics Proceedings, 2001.

14
Abbas Ali Mohamed.
Hardware implementation of phong shading using spherical interpolation.
Technical report, Budapest University of Technology and Economics, 2001.

15
Mark Peercy, John Airey, and Brian Cabral.
Efficient bump mapping hardware.
In SIGGRAPH 97 Conference Proceedings, pages 303-306, 1997.

16
Bui-Tuong Phong.
Illumination for computer generated pictures.
CACM June 1975, 18(6):311-317, 1975.

17
John Schimpf.
Opengl 2.0 whitepaper.
http://www.3dlabs.com/support/developer/ogl2/.

18
Mark Segal and Kurt Akeley.
The OpenGL graphics system: A specification (version 1.3).
Technical report, Silicon Graphics, Inc., 2001.

19
Steve Upstill.
The RenderMan Companion.
Addison-Wesley, Reading, MA, USA, 1990.



Gerald Schröcker 2002-03-21