6. References

 

[Anderson2001] Eike F. Anderson - Real-Time Character Animation for Computer Games, National Centre for Computer Animation, Bournemouth University, 2001

[Freidlin01] Benjamin Freidlin, DirectX 8.0: Enhancing Real-Time Character Animation with Matrix Palette Skinning and Vertex Shaders, MSDN Magazine, 2001

[Lander1997] Jeff Lander, "On Creating Cool Real-Time 3D", 1997, http://www.gamasutra.com

[Lander2000] Jeff Lander, Using Technology to Create Believable 3D Characters, 2000

[Walter97] M. Walter, A. Fournier, Growing and Animating Polygonal Models of Animals, Computer Graphics Forum, 16 (3), pp. 151-158, (August 1997)

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