Call for Participation
Preliminary Program (Final program)
Up to January 15, 2002, we received quite a large number of announcements of participation as replies to the Call for Participation of CESCG 2002. Thus, we are proud to publish the preliminary program of CESCG 2002. To prepare the successful preparation of printed proceedings and web proceedings for the seminar, we want to remind the participants about how to proceed in preparing their contributions, first.
Participants are required to upload a `gzip'ed (compressed) version of their submissions (including an anonymous version of the paper and possible supplementary material like additional images, movies, ..., for reviewing) to our FTP server (URL ftp://ftp.cg.tuwien.ac.at/pub/CESCG/2002/upload/ ) by February 28th, 2002, 23:59 CET at the latest. The anonymous material will then be distributed for reviewing, reviews will be send to the authors by March 11th. Final submissions must be uploaded by March 21st, 2002, 23:59 CET at the latest. Submissions which are uploaded after this deadline probably cannot be published in the printed version of CESCG 2002 proceedings. As the HTML version of the proceedings will be prepared in parallel with their printed version, the HTML files have to be here by the same deadline, as well.
Please read the upload instructions available at ftp://ftp.cg.tuwien.ac.at/pub/CESCG/2002/upload/:README carefully, such that we have no problems to include all the contributions in the proceedings! Please recall that only those contributions are included in any form of seminar proceedings, that conform to the "Guidelines for Authors" as specified at http://www.cg.tuwien.ac.at/studentwork/CESCG/guidelines/!
The organizers of CESCG 2002 are proud to announce the invited talk to be held at the seminar:
|Invited Speaker||Title / Abstract||Reg|
|SZIRMAY KALOS Laszlo,
|Title: Monte-Carlo Global Illumination Rendering|
This talk examines the global illumination problem and classifies its solution alternatives as random walks and iteration. Random walk algorithms reflect the real phenomena while iteration can efficiently utilize the hardware and smooth the solution, thus they offer very different flexibility and speed. The primary candidates of the efficient solutions are presented, emphasizing the open problems and the future improvement possibilities.
In the following we present all the talks registered for CESCG 2002. As not all of the invited groups announced two talks, we were able to redistribute the free slots to other groups who indicated their interest. In case of missing information (no name yet, etc.) we ask the concerning group to send the missing data as soon as possible. Find a legend describing the meaning of the icons at the bottom of the list.
|Participating groups||Talks announced||Reg|
|Austria||Graz||Klaus HUFNAGL, Michael PUTZ||Character Animation for Real-time Applications|
|Gerald SCHRÖCKER||Hardware Accelerated Per-Pixel Shading|
|Vienna||Michael KNAPP||Visibility-driven Polygon Rendering for Interactive Virtual Colonoscopy|
|Andre NEUBAUER||Fast and Flexible Iso-Surfacing for Virtual Colonoscopy|
|Markus SABADELLO||Enhancing Spot Noise Visualizations of 2D and 3D Vector Fields|
|Ivan VIOLA||Applications of Hardware Accelerated Filtering|
|Gabriel WURZER||The Simulation of Art in Computer Graphics|
|Czech Repulic||Brno (VUT)||Tomas VICHA||Multimedia application for teaching visual art to handicapped children|
|Plzen||Petr VANECEK||Comparison of Stripification Techniques|
|Prague||Jan MILER||Finger Alphabet by Computer Animation|
|Daniel SYKORA||Efficient View Frustum Culling|
|Petr BOUCHNER||Data Acquisition for the Virtual Old Prague|
|Lukas BARINKA||Inverse Kinematics (Basic methods)|
|Hungary||Budapest||CZUCZOR Szabolcs, ASZODI Barnabas||Computation of 3D sound field by 3D rendering and image processing|
|VASS Gergely||Diffuse and specular interreflections with classical, deterministic ray-tracing|
|Slovakia||Bratislava (UK)||Peter CECH||Generalised Solids of Revolution|
|Milos HASAN||Subclasses of F-rep Surfaces Allowing for Faster Rendering|
|Boris BURGER, Milos HASAN, Ondrej PAULOVIC||Realtime Visualization Methods in the Demoscene|
|Bratislava (STU)||Juraj HAJEK||Timespace Reconstruction of Video Sequences|
Call for Participation
(Final program) Preliminary Program
This page is maintained by Thomas Theußl. It was last updated on
January 15, 2002.
If you have any comments, please send a message to cescg#cg.tuwien.ac.at.