References

1
B. Benes, P. Felkel, J. Sochor, and J. Zára. Vizualizace. Edicní stredisko CVUT, 1997. In czech.

2
J. Collins. A random number generator based on the logit transform of the logistic variable. Computers in Physics, 6:630-632, 1992.

3
A. Dixon and G. Kirby. A Data Structure for Artificial Terrain Generation. Computer Graphics Forum, 13:37-48, 1994.

4
A. Fournier, D. Fussel, and L. Carpenter. Computer Rendering of Stochastic Models. Communications of the ACM, 25:371-384, 1982.

5
A. Kelley, M. Malin, and G. Nielson. Terrain Simulation Using a Model of Stream Errosion. Computer Graphics, 22(4):263-268, 1988.

6
B. Mandelbrot. The Fractal Geometry of Nature. W.H.Freeman, San Francisco, 1982.

7
I. Marák, B. Benes, and P. Slavík. Terrain Erosion Model Based on Rewriting of Matrices. Proceedings of WSCG-97, II:341-351, Feb. 1997.

8
F. Musgrave, C. Kolb, and R. Mace. The Synthesis and Rendering of Eroded Fractal Terrains. Computer Graphics, 23(3):11-1-11-9, 1989.

9
H. Peintgen and D. Saupe. The Science of Fractal Images. Springer-Verlag, New York, 1988.

10
C. Pickover. Generating Extraterrestial Terrain. IEEE Computer Graphics and Applications, 17:18-21, 1995.

11
P. Prusinkiewicz and M. Hammel. A Fractal Model of Mountains with Rives. Proceedings of Graphics Interface'93, 30(4):174-180, 1993.

12
P. Prusinkiewicz and A. Lindenmayer. The Algorithmic Beauty of Plants. Springer-Verlag, New York, 1990.


Ivo Marak - marak@sgi.felk.cvut.cz