[CESCG logo] Particle Tracing Methods in Photorealistic Image Synthesis

Rázsó István Márk

rezso@inf.bme.hu
Department of Control Engineering and Information Technology
Technical University of Budapest
Budapest, Hungary
[CESCG logo]


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References

[1] Peter Shirley, Bretton Wade, Philip M. Hubbard, David Zareski, Bruce Walter, Donald P. Greenberg: Global Illumination via Density-Estimation, Eurographics Rendering Workshop, 1995.

[2] Wolfgang Stûrzlinger, Rui Bastos: Interactive Rendering of Globally Illuminated Glossy Scenes, Eighth Workshop on Rendering (Eurographics), 1997 June.

[3] Karol Myszkowski: Lighting Reconstruction Using Fast Adaptive Density Estimation Techniques, in Rendering Techniques ‘97, Springer-Verlag, pp. 251-262, 1997.

[4] Henrik Wann Jensen: Importance Driven Path Tracing using the Photon Map, in Rendering Techniques ‘95, Springer-Verlag, pp. 326-335, 1995.

[5] László Szirmay-Kalos, Balázs Csébfalvi, Werner Purgathofer: Importance-driven quasi-Random walk solution of the rendering equation, Winter School of Computer Graphics, 1998

[6] László Szirmay-Kalos: Theory of three-dimensional computer graphics, Akadémiai Kiadó, Budapest, 1995.

[7] László Szirmay-Kalos, Tibor Fóris, Werner Purgathofer: Quasi-Monte Carlo Global Light Tracing with Infinite Number of rays, Winter School of Computer Graphics, 1998

[8] László Szirmay-Kalos, Tibor Fóris, Werner Purgathofer: Non-diffuse, Random-walk Radiosity Algorithm with Linear Basis Functions, Journal of Machine Graphics and Vision, 1998 May

[9] László Szirmay-Kalos, Tibor Fóris, László Neumann, Balázs Csébfalvi: An Analysis of quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Methods, Computer Graphics Forum, Vol 16, No 3, 1997

[10] László Szirmay-Kalos, Gábor Márton: Construction and Analysis of Worst-case Optimal Ray-shooting Algorithms, Computers and Graphics, 1998