In this paper we present a novel idea to the visual program behavior.
Our approach was inspired by the fiction novel ``Tracking Reality'' of
Michael Ridpath, who described a virtual reality display to understand
the activities of the world's bond markets.
``...I was looking at a representation of the world's bond markets. The hillside was made up of a series of ridges.
Each ridge represented a bond market; the higher the ridge, the higher the yield. ...``
The main aspect here is the immersion of the user into a virtual created
reality. Howard Rheingold [8] mentioned the
importance of immersion in Virtual Reality. The user is inside a computer-generated scene, in our case,
inside an arbitrary active program. With stereoscopy, gaze-tracking, and other technologies the user
can feel the program. And this is the intention of our project: feeling the program.
The remainder of this paper is organized as follows. The next section describes
analysis of large parallel programs, and monitoring & steering mechanisms for (parallel) programs.
A brief overview of related work and methods for Virtual Reality will be given.
Section three will cover the problem of relating byte-streams to visual representations.
The last section will present future work to do, ideas of supporting visual representation with
sounds - auralization.