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In recent years, it has become inevitable to use volume rendering techniques
to create highly realistic, state-of-the-art images of a variety of different
phenomena. Especially for the rendering of natural phenomena (i.e. clouds or fire),
and the depiction of medical datasets (i.e. computed tomographies), volume tracing
is very well suited. This paper discusses the simulation of light interacting
with participating media and presents a flexible framework, which allows for
the incorporation of many different volume rendering properties into
general purpose rendering systems.
KEYWORDS: rendering, volume tracing, volume rendering, participating
media, natural phenomena, medical visualization, density functions, transfer
functions.
2000-04-06