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The easy way to simplify the threedimensional problem is to select a plane to investigate. In order to display data along such a chosen crosssection, the points where the plane intersects the edges of the elements should be determined. The values there are given by the interpolation of nodal values along the edges. Then, for every element, the intersected polygon can be drawn. If the colours at the vertices represent the values on a linear scale, the linear interpolation of the colour performed by OpenGL when rendering the polygon will make the image match the real approximate solution.
Figure 4:
Isosurface and crosssection image displaying hydraulic pressures around a lens of confining material

Szecsi Laszlo
20010321