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Interactive Visualization of Complex Scenes
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The paper describes the implementation of an asynchronous view dependent simplification algorithm based on hierarchical vertex clustering.
The clustering is performed by using an octree and observing a screenspace error over all tree nodes. The simplification neither requires nor preserves manifold topology and allows drastic simplification of large polygonal models.
KEYWORDS: view dependent simplification, mesh simplification, level of detail, non-manifold, asynchronous, multi-threaded.
Leitner Raimund
2001-03-20