next up previous
Next: About this document ... Up: paper Previous: Acknowledgements

Bibliography

1
J. Amanatides and A. Woo.
A fast voxel traversal algorithm for ray tracing.
In Proc. of Eurographics '87, pages 3-10, 1987.

2
M. Bruckschwaiger.
Evaluation of binary segmentation techniques regarding their usability in medical volume visualization.
Master's thesis, Institute of Computer Graphics and Algorithms, Vienna University of Technology, 2002.

3
D. Cohen and Z. Shefer.
Proximity clouds - an accelerated technique for 3D grid - traversal.
The Visual Computer, 11:27-38, 1994.

4
M. Couprie and Gilles Bertrand.
Topology grayscale watershed transformation.
In Proc. SPIE Vision Geometry V, volume 3168, pages 136-146, 1997.

5
P. Felkel, M. Bruckschwaiger, and R. Wegenkittl.
Implementation and complexity of the watershed-from-markers algorithm computed as a minimal cost forest.
In Proc. of EUROGRAPHICS 2001, 2001.
Computer Graphics Forum 20(3).

6
J. Freund and K. Sloan.
Accelerated volume rendering using homogeneous region encoding.
In Proc. of IEEE Visualization '97, pages 191-196, 1997.

7
R. Hietala and J. Oikarinen.
A visibility determination algorithm for interactive virtual endoscopy.
In Proc. of IEEE Visualization 2000, pages 29-36, 2000.

8
A. Law and R. Yagel.
Multi-frame thrashless ray casting with advancing ray-front.
In Proc. of Graphics Interfaces 1996, pages 70-77, May 1996.

9
M. Levoy.
Display of surfaces from volume data.
IEEE Computer Graphics and Applications, 8(5):29-37, 1988.

10
M. Levoy.
Volume rendering by adaptive refinement.
The Visual Computer, 6(1):2-7, 1990.

11
W. Li, M. Wan, B. Chen, and A. Kaufman.
Virtual colonoscopy powered by volumepro.
Indexed at http://www.cs.sunysb.edu/.

12
W. E. Lorensen and H. E. Cline.
Marching cubes: a high resolution 3d surface construction algorithm.
In Proc. of SIGGRAPH'87, pages 163-169, 1987.

13
A. Neubauer.
Cell-based first-hit ray casting.
Master's thesis, VRVis Research Center, 2001.
Indexed at http://www.VRVis.at/.

14
K. L. Novins, F. X. Sillion, and D. P. Greenberg.
An efficient method for volume rendering using perspective projection.
Computer Graphics, 24(5):95-100, November 1990.

15
H. Shen, C. D. Hansen, Y. Livnat, and C. R. Johnson.
Isosurfacing in span space with utmost efficiency.
In Proc. of IEEE Visualization '96, pages 287-294, 1996.

16
B. T. Stander and J. C. Hart.
A Lipschitz method for accelerated volume rendering.
In Proc. of IEEE Visualization '95, pages 107-114, 1995.

17
R. Wegenkittl, A. Vilanova, B. Hegedüs, D. Wagner, M. C. Freund, and E. M. Gröller.
Mastering interactive virtual bronchioscopy on a low-end pc.
In Proc. of IEEE Visualization 2000, pages 461-464, 2000.

18
R. Yagel and Z. Shi.
Accelerating volume animation by space leaping.
In Proc. of IEEE Visualization '93, pages 62-69, 1993.



André Neubauer 2002-03-21