Generation and
Fracturing of Thick Shells
Denis Steinemann
Computer
Graphics Laboratory
ETH
Zurich
Switzerland
Abstract:
In
this paper we present methods to generate and animate shells with a pre-defined
thickness. Given a polygonal surface mesh, a thick shell is constructed by
computing a second, extruded polygonal surface. We introduce methods to simulate
deformation and fracture of thick shells in real-time. Mass-spring models are
used in this context.
A
novel simulation framework to generate, animate and interact with shells in
real-time has been created. The entire pipeline of shell animation may be
handled, starting at the generation of shell, continuing on to deformation and
fracture and ending with rigid body simulation of fractured shell fragments.
Paper: [PDF]
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