| Abstract |
| This paper presents a new approach to achieve interactive frame rates with the ray-tracing image synthesis method used originally for high quality, off-line rendering. The rendering system uses a spatial subdivision algorithm and SIMD instructions to speed up the rendering process. |
| Pictures from the paper |
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| Figure 1. The rays belong to white pixels are terminated before they reached the limit of the ray-tracing depth. |
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| Figure 2. The white pixels are represent the region wherein we used supersampling. |
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| Figure 3. Example scene. |
| Paper |
| PDF version of the paper. |