Abstract |
This paper presents a new approach to achieve interactive frame rates with the ray-tracing image synthesis method used originally for high quality, off-line rendering. The rendering system uses a spatial subdivision algorithm and SIMD instructions to speed up the rendering process. |
Pictures from the paper |
Figure 1. The rays belong to white pixels are terminated before they reached the limit of the ray-tracing depth. |
Figure 2. The white pixels are represent the region wherein we used supersampling. |
Figure 3. Example scene. |
Paper |
PDF version of the paper. |