Creating large-scale virtual environments for interactive
applications such as computer games poses a demanding
challenge for computer graphics. We present a system that
procedurally creates urban environments including street
networks, street geometry and building parcels. Our main
contribution is a constraint based system that chooses the
“best fitting” building for every parcel from a set of existing
buildings. Building properties such as the footprint,
area, and faces that should have street access are used to
select the most suitable building.
Furthermore we introduce a robust technique to create
3D street geometry for streets that adapt to different terrain
heights and describe a method to create a more realistic
city shape and more detailed outer regions.
VUT-Scharl-Johannes.pdf - Paper to the project
Video_ScharlJohannes.wmv - Short video showcase
© Johannes Scharl, Student at the Vienna University of Technology, Institute of Computer Graphics and Algorithms