References

CT96
Satyan Coorg and Seth Teller. Temporally coherent conservative visibility. In Proceedings of the Twelfth Annual ACM Symposium on Computational Geometry, Philadelphia, PA, May 1996.

DDP96
Frédéric Durand, George Drettakis, and Claude Puech. The 3D Visibility Complex, a new approach to the problems of accurate visibility. In Eurographics Workshop on Rendering, June 1996.

GKM93
N. Greene, M. Kass, and G. Miller. Hierarchical Z-buffer visibility. In L. Valastyan and L. Walsh, editors, Proceedings of the Annual Conference on Computer Graphics, pages 231-238. ACM Press, August 1993.

LG95
David Luebke and Chris Georges. Portals and mirrors: Simple, fast evaluation of potentially visible sets. In Pat Hanrahan and Jim Winget, editors, 1995 Symposium on Interactive 3D Graphics, pages 105-106. ACM SIGGRAPH, April 1995.

Tel92
Seth Jared Teller. Visibility Computations in Densely Occluded Polyhedral Environments. PhD thesis, Dept. of Computer Science, University of California, Berkeley, 1992. Also available as Technical Report UCB//CSD-92-708.

TH93
S. Teller and P. Hanrahan. Global visibility algorithms for illumination computations. In Proc. SIGGRAPH '93, pages 239-246, 1993.

Tre96
M. Trefný. Formální popis 3d scén. Master's thesis, Czech Technical University - Prague, Department of Computers, 1996.

TS91
S. J. Teller and C. H. Séquin. Visibility preprocessing for interactive walkthroughs. Computer Graphics (SIGGRAPH '91 Proceedings), pages 61-69, July 1991.

YR95
R. Yagel and W. Ray. Visibility computation for efficient walkkthrough of complex environments. Presence: Teleoperators and Virtual Environments, 5(1), 1995.



Jiri Bittner - bittner@sgi.felk.cvut.cz