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The goal of this work is to improve speed of searching for intersection
of a point, line segment, rectangle, etc. with a group of bounding-boxes
in 2D. In case of successive passing of bounding-boxes one by one,
the complexity is O(n). Our work present a way with complexity O(log(n)).
One of many algorithms that we call ``Insert algorithm'' is described in
details, the others are mentioned only marginally.
KEYWORDS: clustering, cluster analysis, computational geometry.
1999-04-11