April 24th - 26th, 2008, Budmerice Castle, Slovakia
!! Extended final submission deadline: March 12 !!
Up to December 11, 2007, we received a large number of
announcements of participation in reply to the Call for Participation of CESCG 2008.
Thus, we are proud to publish the preliminary program of
Unfortunately, we were not able to accomodate all requested slots,
but we have tried to make a fair selection. Please have a look at the list of talks below and
send us as soon as possible the information still missing in the table (names, talk titles).
To prepare the successful preparation of printed
proceedings and web proceedings for the seminar, we want to remind
the participants about how to proceed in preparing their
contributions. The detailed timetable can be found in the Call for Participation. Please note that in 2006
there were some changes to the LaTEX template, as well as new instructions for
providing images, so please review them carefully!
A Note to Participants
Participants are required to upload a zipped
version of their submission (including possible supplementary material like additional images,
movies, ..., for reviewing) via our
submission page (active from January 2, 2008)
by February 1, 2008, 23:59 CET at the latest.
Note that also this year we do not require an anonymous version.
The material will then be distributed for reviewing.
Reviews will be sent to the authors by February 22.
Final submissions must be uploaded by March 12, 2008, 23:59 CET
at the latest. Submissions which are
uploaded after this deadline cannot be published in the
printed version of CESCG 2008 proceedings. As the HTML version
of the proceedings will be prepared in parallel with their printed
version, the HTML files have to be here by the same deadline as well.
Please read the upload instructions which are available at our
submission web page (active from January 2, 2008)
carefully, such that we have no problems to include all the
contributions in the proceedings. Please recall that only
those contributions are included in any form of seminar proceedings
that conform to the "Guidelines for Authors" as specified at
Please also make sure that all participants of CESCG 2008, esp. the
speakers and supervisors, do register as early as possible
via the registration page (active from January 2, 2008)!
Preliminary Seminar Schedule
The seminar schedule is again divided into three days. We have two invited
talks sessions, six paper sessions, coffee breaks and lunch and again very
popular social programs. See the details in the following time table: [not yet available]
The organizers of CESCG 2008
are proud to announce the invited talks to be held at the
||Title and Abstract
|Computer Graphics Techniques in CAD Applications
The talk is devoted to different applications of physically accurate simulation of light propagation. Initially efforts were concentrated on visualization of exterior and interior architecture design. The ray tracing technology based on the Monte Carlo approach was elaborated which provided accurate calculations of lighting in real scenes and rendering of images of photorealistic quality. The technology proved to be highly efficient that allowed applying it to simulation of luminaries, car headlights and optical light guiding systems like PLED. The systems of this kind have complicated internal structure including surfaces with complex microrelief where light undergoes billions of interreflections. Practical usability of optical simulation in such applications requires very high accuracy of results. Further elaboration is related with simulation and visualization of materials with complex optical properties like multilayer paint coatings with complex internal microstructure, volume scattering. Newest challenging areas of research which reflect expectations of industry accommodate simulation of light propagation in a media with high concentration of particles (e.g. ink).
Geometry lies at the core of the architectural design process. It is omnipresent,
from the initial form-finding stages to the final construction. Modern geometric
computing provides a variety of tools for the efficient design, analysis, and manufacture
of complex shapes. This opens up new horizons for architecture. On the
other hand, the architectural application also poses new problems to geometry.
Architectural geometry is therefore an entire research area, currently emerging at
the border between applied geometry and architecture.
The speaker will report on recent progress in this field, putting special emphasis
on the design of architectural freeform structures. Important practical
requirements on such structures such as planarity of panels, complexity of nodes
in the underlying supporting structure or properties of multilayer-constructions
can be elegantly treated within the framework of discrete differential geometry.
In fact such architectural applications have also led to advances in mathematical
research. The computation of discrete architectural freeform structures is a
challenging topic since the underlying mesh geometry needs to be optimized to a
much higher aesthetic and functional level than meshes used for typical Computer
In the following we present all the talks announced for CESCG 2008.
In case of missing information (no name or title yet, etc.) we ask
the concerning group to send the missing data as soon as possible.
|Country ||City ||Name ||Title
||Detecting a needle in C-arm X-ray images
||A Comparison of Mean Shift Tracking Methods
||Focus+Context-Aware Ranking for Navigating High-Dimensional Datasets
||Fully Automatic Segmentation of Cardiac Perfusion MRI
||Trajectory Visualization and Application for Vortex Detection
||Real-time Rendering of Dynamic Vegetation
||Interactive video virtual tours
||Real-time Image Based Rendering Using Limited Resources
||Stereoscopic face images matching
||Delaunay Triangulation of Moving Points
||On Interpolation for Triangulation-represented Digital Image
||Interactive Packet Ray Tracing with Bounding Volume Hierarchies
||Data driven modelling and visualization of car paint
||View-dependent Far-Field Level of Detail Rendering for Urban Models
||Fluid simulation on the GPU
||Ray tracing implicit surfaces on the GPU
||Realistic Lighting of Architectural Projects Based on IBL Method
||Augmented Reality Based Learning- Example of Simple Solution for Night Sky Observation
||Real-time Rendering of Natural Waters
||A Framework for Global Scope Interactive Visual Analysis of Large Unsteady 3D Flow Data
||Comparison of Handwritings
||Domen Mongus and Blaz Repnik
||Estimation of animation parameters using behaviour patterns
||High-Fidelity Rendering of Ancient Egyptian Gold