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In order to render
participating media, renderable properties like absorption, emission
and scattering have to be available. A problem however is, that in general,
absorption-, emission- and scattering-functions can not use scalar
density values directly. Therefore, function specific parameters, like
the color of emitted light for emission-functions has to be derived
from scalar density functions. For this reason, so-called transfer functions
are used to map scalar density values to values that can be used for rendering.
I.e. in medical volume rendering systems, the density function often
depends on the type of tissue - transfer functions are used to color different
types of tissue differently.
2000-04-06