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In order to render 
participating media, renderable properties like absorption, emission 
and scattering have to be available. A problem however is, that in general,
absorption-, emission- and scattering-functions can not use scalar 
density values directly. Therefore, function specific parameters, like  
the color of emitted light for emission-functions has to be derived 
from scalar density functions. For this reason, so-called transfer functions
are used to map scalar density values to values that can be used for rendering.
I.e. in medical volume rendering systems, the density function often 
depends on the type of tissue - transfer functions are used to color different 
types of tissue differently.
2000-04-06