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Subsections
What is Augmented Reality? In general it is every technique which extents the
reality with some virtual effects. It can be thought of as somewhere between
completely real and Virtual Environment[8]. Fig. 1-1 shows
the relationships of real, augmented and virtual. But this includes many things.
For example this definition includes the computer generated visual effects in
movies. In common the AR is seen like in Ronald Azuma's ``A Survey of Augmented
Reality''[3]. AR systems have to follow three characteristics:
- Combines real and virtual
- Interactive in real time
- Registered in 3-D
Most implementations of AR use some sort of tracker (see section 2) with 6 degrees
of freedom and a HMD (head mounted display). But this definition does not insist
on an HMD.
Figure 1:
Simplified representation of an Reality-Virtuality Continuum
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Augmented Reality is very interesting because combining real and virtual worlds
enhances user's perception. Enhancing the perception can also enhance its interaction
with the real world. This helps to perform real-world task faster and better.
Some examples are shown in the next section.
Research on AR is a challenge. There are many things to improve and to find
out. Accurate tracking, the display and the user-interface are the greatest
problems at the moment. The EMMIE project[4] of the
Columbia university for example addresses the user-interface-problem. EMMIE
is a hybrid user interface combining a variety of different technologies and
techniques, including virtual elements, and physical objects such as tracked
displays and input devices. The prototype includes additional 2D and 3D displays,
ranging from palm-size to wall-size, allowing the most appropriate one to be
used for any task.
- Annotation
- Information that is helpful is added to the real world. One example is Steven
Feiner's prototype that helps navigating through the campus of the Columbia
university[6]. In museums additional information to the objects
would be very useful.
- Entertainment
- Games and interactive TV are only two areas where AR could be used. And it's
much cheaper to make virtual objects than physical ones. AR makes it possible
to create completely new types of games.
- Manufacturing and Repair
- HMDs could help the technicians if
they have to handle very complex machines. This could save a lot of time.
Boeing for example is working at this area.
- Medical
- The doctor can look at the real patient and additional data can be shown. Or
the doctor can see inside the patient before the operation. And two doctors
on different locations could work on one virtual body.
- Military
- The soldiers can walk through unknown terrain, and the correct path is shown
in a HMD. Or data as height and speed are shown the pilot of an aircraft.
- Robot path planning
- The user manipulates a virtual robot whose actions are added to the real world,
and thus can be verified.
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vogel
2001-03-19