Inverse kinematics is used in several fields of applications
and computer graphics is one of them. This technique has found
a good utilization especially as a tool for animation of
articulated structures. The insight of the inverse kinematics is
based on basic knowledge in kinematics generally.
This paper presents an overview of the methods used to solve
the problems concerning inverse kinematics. The difference between
forward and inverse kinematics is explained in the beginning of
the text. The basic terms and definitions are
explained in the background section. Then the methods, their
advantages, and disadvantages are reviewed. Finally, some aspects
of implementation are discussed.