To view different examples of offline character animations, their
advantages and disadvantages as well as the combination with physics
based character animation the use of our custom viewer is recommended.
Fig. 8: Physic based "shake" animation
Fig. 9: Offline signature animation
With above implementation it is easy to trigger the "arm-shake
animation" (Fig.8) with events coming from the physic-engine.
Now the character mesh can be easily animated using an offline animation
for signature moves (Fig.9) like personal expression or certain poses
requiring a performance-expensive inverse-kinematics solution, while
adding physic based animation on the fly with no extra performance
cost (Fig.10).
Fig. 10: combined result of physic-based and pre-modelled animation