To view different examples of offline character animations, their 
            advantages and disadvantages as well as the combination with physics 
            based character animation the use of our custom viewer is recommended.
          
            Fig. 8: Physic based "shake" animation
          
            Fig. 9: Offline signature animation
            
            With above implementation it is easy to trigger the "arm-shake 
            animation" (Fig.8) with events coming from the physic-engine. 
            Now the character mesh can be easily animated using an offline animation 
            for signature moves (Fig.9) like personal expression or certain poses 
            requiring a performance-expensive inverse-kinematics solution, while 
            adding physic based animation on the fly with no extra performance 
            cost (Fig.10).
           
            Fig. 10: combined result of physic-based and pre-modelled animation