4. Results

To view different examples of offline character animations, their advantages and disadvantages as well as the combination with physics based character animation the use of our custom viewer is recommended.


Fig. 8: Physic based "shake" animation


Fig. 9: Offline signature animation

With above implementation it is easy to trigger the "arm-shake animation" (Fig.8) with events coming from the physic-engine. Now the character mesh can be easily animated using an offline animation for signature moves (Fig.9) like personal expression or certain poses requiring a performance-expensive inverse-kinematics solution, while adding physic based animation on the fly with no extra performance cost (Fig.10).


Fig. 10: combined result of physic-based and pre-modelled animation

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