Final Program of CESCG 2003
under the auspices of the Austrian Ambassador in Slovakia, Martin Bolldorf
the preliminary program is still available also.
Tuesday, 22 April 2003, morning
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1130 |
- Registration - |
1230 |
- Lunch - |
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Tuesday, 22 April 2003, afternoon
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1400 |
- CESCG 2003 Opening by the seminar organizers
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Session 1: Invited Talk
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1420 |
Ladislav KVASZ
(Bratislava, Slovakia)
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Epistemological Aspects of the History of Painting
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1520 |
- Coffee Break - |
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Session 2: Human-Computer Interaction
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1550 |
Pavel HALABALA
(Prague, Czech Republic)
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Semantic Metadata Creation
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Milan FRANK, Ivo HANAK, Tomas SMLSAL and Vaclav SKALA
(Pilsen, Czech Republic)
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Graphical Interfaces for C#
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Robert CHUDY
(Brno, Czech Republic) |
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First Steps in Spatial Interface Design
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Helfried TSCHEMMERNEGG
(Graz, Austria) |
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WebCAME - A 3D Multiresolution Viewer for the Web
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1730 |
- Spare Time - |
1830 |
- Welcome Party - |
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Wednesday, 23 April 2003, morning
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730 |
- Breakfast - |
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Session 3: Geometry
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830 |
Marcel KÖRTGEN, Gil-Joo PARK, Marcin NOVOTNY and Reinhard KLEIN
(Bonn, Germany)
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3D Shape Matching With 3D Shape Contexts
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Ladislav KAVAN
(Prague, Czech Republic)
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Rigid Body Collision Response
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Jozef ZAJAC
(Bratislava, Slovakia) |
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Biped Animation Using Mathematical Expressions in Maya
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Ladislav CMOLIK and Miroslav ULLER
(Prague, Czech Republic) |
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Point Cloud Morphing
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1010 |
- Coffee Break - |
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Session 4: Simulation
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1040 |
DEAK Szabolcs
(Budapest, Hungary)
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Dynamic Simulation in a Driving Simulator Game
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Matej MLEJNEK
(Vienna, Austria)
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Feature Based Volume Rendering of Simulation Data
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Marco Sergio ANDRADE LEAL CAMARA
(Graz, Austria) |
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Modeling Realistic Water and Fire
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Milan KOLLINGER, Karel VONDRACEK, Vaclava SEBLOVA, Jaroslav ZDRAZIL, Jakub JIRKA, Lucie VOKOUNOVA
(Pilsen, Czech Republic) |
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Flood Simulation and Visualization
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1220 |
- Lunch - |
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Wednesday, 23 April 2003, afternoon
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Session 5: Computer Vision
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1400 |
JUHASZ Tamas
(Budapest, Hungary)
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Graphics Acceleration Techniques for a Mobile Robot Simulator
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Roman KAPUSTA
(Bratislava, Slovakia)
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Scene reconstruction using structured light
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Michal SPANEL
(Brno, Czech Republic) |
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Face Representation and Tracking Using Gabor Wavelet Networks
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Peter KUBINI
(Bratislava, Slovakia) |
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Tracking facial features using low resolution and low fps cameras under variable light conditions
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1540 |
- Coffee Break - |
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Session 6: Real-Time Rendering
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1610 |
Wolfgang DEIX
(Vienna, Austria)
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Real-time Rendering of Fractal Rocks
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Marc BOSSERHOFF and Andre NICOLL
(Bonn, Germany)
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Realistic Materials for Virtual Real-Time Environments
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LAZANYI Istvan
(Budapest, Hungary) |
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Preprocessing virtual worlds for virtual reality applications
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Christoph BERGER
(Vienna, Austria) |
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A Flexible Framework for Hardware-Accelerated High-Quality Volume Rendering
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1750 |
- Spare Time - |
1830 |
- Social Program - |
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Thursday, 24 April 2003, morning
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