Stefan Sietzen
Supervisor(s): Michaek Wimmer
TU Wien
Abstract: In this paper I present a method to procedurally generate
the necessary data to animate 2 robots assembling an arbitrary
Voronoi-fractured object without intersections. The
main problem of finding a possible assembly sequence is
tackled using various methods of geometrical calculation
and linear programming. The goal of this work is to automatically
generate visually interesting animation which
can then be used for various scenarios, for example decorative
visuals or game scenery.
Keywords: Animation, Geometry Processing, Video Games
Full text: Year: 2017