Viktor Pogrzebacz
Supervisor(s): Martin Ilčík
TU Wien
Abstract: The creation of detailed models for computer graphics is a work intensive task,
which limits projects in the graphical fidelity which can be achieved. Procedural
modelling is an ongoing field of research which aims to alleviate this
pressure. The most common systems for procedural modelling specialize in either
modelling plants, as is the case with L-systems, or in modelling buildings, as
do shape grammars. This paper aims to show a path for improving this situation,
by describing the conception and implementation of a graph grammar for
procedural modelling of both artificial (buildings and furniture) and
organic (trees and flowers) objects in 2D space. The suitability of the
proposed graph grammar is demonstrated by applying it to a variety of modelling
tasks, such as a Koch snowflake, circular and square patterns, foliage and a
building façade.
Keywords: Full text: Year: 2019