Hard skills

Training with top European experts focused on:

  • visual computing
  • game design & art
  • related business

Dates

  • 03 – 04 May 2024
  • two days of intense workshops

Pricing

  • online sales only
  • 20€ FRI (10€ students)
  • 60€ SAT (30€ students)
  • excl. meals or rooms

Venue

CESCG takes place in the congress center of the Slovak Academy of Sciences at Smolenice castle in Slovakia.

  • 50 km from Bratislava (BTS)
  • 100 km from Vienna (VIE)
  • train and bus connections
  • optional accommodation
  • optional full board
  • surrounded by nature

Workshops

The list of workshops for the upcoming edition is now complete. Note that there are no tutorials on Friday afternoon, as the exhibition of innovation CESCG EXPO’24 takes place. The EXPO program in the afternoon is free of charge.

TIME / PLACE

  • 9:00

  • 12:00

  • 13:00

  • 17:30

  • 18:30

  • 19:30

Lecture Hall

  • AR

  • Lunch

  • EXPO Opening

  • Visualization

  • Trivia

  • Dinner

Hunting Hall

  • Photogrammetry

  • Lunch

TIME / PLACE

  • 8:45

  • 10:30

  • 10:45

  • 12:45

  • 13:45

  • 16:00

  • 16:15

  • 18:30

  • 19:00

Lecture Hall

  • CUDA

  • Tea

  • CUDA

  • Lunch

  • Generative AI

  • Tea

  • Generative AI

  • End

  • Dinner

Hunting Hall

  • Voronoi Diagrams

  • Tea

  • Cloth Simulation

  • Lunch

  • Infinite Music Synthesis

  • Tea

  • Responsive Music D♭

  • End

  • Dinner

Workshops

Making Music with Code (Infinite Music for Games and More)

A practical tutorial on creation of non-linear music with programmable synthesizers.

Recent Trends in Augmented Reality

Learn about research in Augmented Reality and current hot topics.

Responsive Music Programming with D♭

Intro to algorithmic music composition of orchestral pieces which respond to parameter changes in real-time.

Into the World of Generative AI

Theoretical and practical overview of AI models generating images.

Cloth Simulation for Video Games

Physically-based simulation of cloth with Unity3D.

A Hands-on Introduction to Photogrammetry

Photogrammetry from capture to a textured model using RealityCapture.

Voronoi Diagrams and Their Applications

Computational geometry at its finest.

Understanding CUDA Performance

Parallel programming with CUDA.

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