Stefan Sietzen
Supervisor(s): Michaek Wimmer
TU Wien
Abstract: In this paper I present a method to procedurally generate the necessary data to animate 2 robots assembling an arbitrary Voronoi-fractured object without intersections. The main problem of finding a possible assembly sequence is tackled using various methods of geometrical calculation and linear programming. The goal of this work is to automatically generate visually interesting animation which can then be used for various scenarios, for example decorative visuals or game scenery.
Keywords: Animation, Geometry Processing, Video Games
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Year: 2017