[CESCG logo] Particle Tracing Methods in Photorealistic Image Synthesis

Rázsó István Márk

rezso@inf.bme.hu
Department of Control Engineering and Information Technology
Technical University of Budapest
Budapest, Hungary
[CESCG logo]


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Introduction

    In rendering we are interested in generating pictures of an artifically described environment. The goal is to generate images which look like pictures taken with a real camera. This requires to calculate the power reaching the camera from a given direction, i.e. through a given pixel. The rendering equation describes the reflected radiance from a surface point x:

where and are the direction of the reflected incoming radiance. is the BRDF (Bidirectional Reflectance Distribution Function) at , is the incoming radiance and is the incoming flux. Different methods have been used to evaluate this equation. To describe the incoming radiance at a surface point, global illumination methods have been used, which can be divided to radiosity methods and methods using particle tracing.