Particle Tracing Methods in Photorealistic Image Synthesis
Rázsó István Márk rezso@inf.bme.huDepartment of Control Engineering and Information Technology Technical University of Budapest Budapest, Hungary |
In rendering we are interested in generating pictures
of an artifically described environment. The goal is to generate images
which look like pictures taken with a real camera. This requires to calculate
the power reaching the camera from a given direction, i.e. through a given
pixel. The rendering equation describes the reflected radiance from a surface
point x:
where and are
the direction of the reflected incoming radiance.
is the BRDF (Bidirectional Reflectance Distribution Function) at ,
is the incoming radiance and is
the incoming flux. Different methods have been used to evaluate this equation.
To describe the incoming radiance at a surface point, global illumination
methods have been used, which can be divided to radiosity methods and methods
using particle tracing.