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Juraj SOFRANKO (Bratislava, Slovakia) |
Virtual Reality Modeling Language Version 2 | ||
Filip SIXTA (Prague, Czech Republic) |
VRML Parser in Java | ||
Karel CIBULKA,
Jiri ZARA (Prague, Czech Republic) |
Using VRML for Creating Interactive Demonstrations of Physical Models | ||
Jana PÍLNIKOVÁ,
Jaroslav PLACEK,
Juraj SOFRANKO (Bratislava, Slovakia) |
Continuity of Bézier Patches | ||
Marek ZIMANYI (Bratislava, Slovakia) |
Reconstruction of Tomographic Data by Markov Random Fields | ||
Tomas SUCHANEK (Brno, Czech Republic) |
3D Editor for Archaeology | ||
Thomas THEUSSL (Vienna, Austria) |
Issues on Displaying 3D Data for Scientific Visualization | ||
Vit KRAJCIK (Bratislava, Slovakia) |
Cellular Automata | ||
Andreas KOLB (Vienna, Austria) |
Visualization over the Internet | ||
Martin DOLEZAL (Brno, Czech Republic) |
Realistic Rendering Using Ray Tracing | ||
RÁZSÓ István Márk (Budapest, Hungary) |
Particle Tracing Methods in Photorealistic Image Synthesis | ||
DORNBACH Péter (Budapest, Hungary) |
Implementation of Bidirectional Ray Tracing Algorithm | ||
Jiri KLIMES (Brno, Czech Republic) |
Bitmap Functions Library | ||
(Miroslav JABLONSKY,
Tomas KOPECNY,
Ivan ZENKA) (Bratislava, Slovakia) |
(Object oriented approach and using OpenGl library for 3D scene design) | ||
Hermann WURNIG (Vienna, Austria) |
Design of a Collaborative Multi User Desktop System for Augmented Reality | ||
Stepán KMENT (Prague, Czech Republic) |
Building the Local Navigation System | ||
Markus HADWIGER (Vienna, Austria) |
PARSEC: Enhancing Realism of Real-Time Graphics Through Multiple Layer Rendering and Particle Systems |