Next:
Abstract
Hardware Accelerated Per-Pixel Shading
Gerald Schröcker
gerald@schroecker.info
Computer Graphics and Vision
Graz University of Technology
Graz /Austria
Abstract
Introduction
Survey
Lighting Models
Bump Mapping
Hardware Architecture
Vertex Shader
Texture Shader
Register Combiners
Implementation
Lighting Model
Parameter Interpolation and Normalization
Spherical Interpolation
Cube-Map
Register Combiners
Tangent Space
Bump Mapping
Self Shadowing
Results
Normalization
Precision
Bump Mapping
Timing
Conclusion and Future Work
Bibliography
About this document ...
Gerald Schröcker 2002-03-21