Up to December 13, 2004, we received a large number of
announcements of participation in reply to the Call for Participation of CESCG 2005.
Thus, we are proud to publish the preliminary program of
CESCG 2005. Unfortunately, we were not able to accomodate all requested slots,
but we have tried to make a fair selection. Please have a look at the list of talks below and
send us as soon as possible the information still missing in the table (names, talk titles).
To prepare the successful preparation of printed
proceedings and web proceedings for the seminar, we want to remind
the participants about how to proceed in preparing their
contributions. The detailed timetable can be found in the Call for Participation.
A Note to Participants
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Participants are required to upload a zipped
version of their submission (including possible supplementary material like additional images,
movies, ..., for reviewing) via our submission page
by February 4, 2005, 23:59 CET at the
latest. Note that this year we do not require an anonymous version. The material will then be distributed for
reviewing. Reviews will be sent to the authors by February
28. Final submissions must be uploaded by March
11th, 2005, 23:59 CET at the latest. Submissions which are
uploaded after this deadline CANNOT be published in the
printed version of CESCG 2005 proceedings. As the HTML version
of the proceedings will be prepared in parallel with their printed
version, the HTML files have to be here by the same deadline, as
well.
Please read the upload instructions which are available at our
submission web page
carefully, such that we have no problems to include all the
contributions in the proceedings. Please recall that only
those contributions are included in any form of seminar proceedings,
that conform to the "Guidelines for Authors" as specified
at http://www.cg.tuwien.ac.at/studentwork/CESCG/guidelines/!
Please also make sure that all participants of CESCG 2005, esp. the
speakers and supervisors, do register as early as possible via the registration page!
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Preliminary Seminar Schedule
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The seminar schedule is again divided into three days. We have two invited
talks sessions, six paper sessions, coffee breaks and lunch and again very
popular social programs. See the details in the following time table: [not yet available]
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9 May 2005 |
10 May 2005 |
11 May 2005 |
7:30 - 8:30 |
Travelling |
Breakfast |
Breakfast |
8:30 - 10:10 |
Session 3: Ray Casting and Panoramic Images |
Session 7: Geometric and Point-Based Algorithms |
10:10 - 10:40 |
Coffee Break |
Coffee Break |
10:40 - 11:00 |
Registration |
Session 4: Computer Vision and Medical Applications |
IPC Meeting |
11:00 - 12:20 |
Session 8: Invited Talk by Radoslaw Mantiuk |
12:20 - 14:00 |
Lunch |
Lunch |
Closing Ceremony |
14:00 - 15:40 |
Session 1: Real-Time Rendering Effects |
Session 5: HDR, Textures and Images |
Travelling |
15:40 - 16:10 |
Coffee Break |
Coffee Break |
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16:10 - 17:50 |
Session 2: Virtual Reality and Web-Based Applications |
Session 6: Invited Talk by Reinhard Klein |
17:50 - 18:30 |
Spare Time |
Spare Time |
18:30 - open |
Welcome Party |
Social Program |
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Invited Talks
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The organizers of CESCG 2005
are proud to announce the invited talks to be held at the
seminar:
Invited Speaker |
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Reinhard KLEIN,
Germany |
Title:Realistic Materials in Computer Graphics
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Abstract:
Realistic modeling of the interaction of light with objects is one
important challenge in photorealistic or predictive rendering. Since
the modeling of a desired appearance using parametric reflection
models can be rather tideous task one way to obtain realistic
reflection properties are measurements of
real world surfaces. For arbitrary (non-fluorescent,
non-phosphorescent) materials, the reflection properties can be
described by the 8D reflectance field of the surface, also called
BSSRDF. Since densely sampling an 8D function is currently not
practical various acquisition methods have been proposed which
reduce the number of dimensions by restricting the acquisition to
specific classes of materials. A subsequent data modeling step is
performed to interpolate missing values and compress the measured
data further. In the first part of this talk we will give a brief
overview over the different measurement techniques and algorithms
used to capture reflection properties of different classes of
objects targeted to the specific needs of computer graphics
applications. Special emphasis will be given to surfaces with
complex meso-structure. In the second part we will discuss some
techniques we used for the validation of the measurements and the
resulting renderings. Strength and limitations of different
aquisition and validation techniques will be discussed and future
challenges will be identified.
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Radoslaw MANTIUK,
Poland |
Title:
Digital photography in realistic computer graphics
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Abstract:
Despite of many years' researches, better and better graphics hardware, tremendous improvement of graphics algorithms, pictures generated by computers are still far from being perfect. We've been trying to synthesize realistic visual effects for many years but, to be quite honest, achieving photo-realism will not be possible very soon. Plenoptic function, which describes the color of any point in 3D, watching at any direction, in any range of light frequency, and in any time moment is too complex (please notice its 7-dimensions) and we don't know how to approximate it accurately.
The best known approximation of plenoptic function is a classic photography. So why not to use photos in computer graphics. Taking photographs is a quite easy task, acquisition devices are technology developed and popular, storing is very efficient. Photographs can be used as a textures and environment maps in real time graphics systems. They can store information about light propagation and be used in global illumination algorithms. Recently, the latest constrain of photographs usage - limited dynamic range - seems to be overcome due to HDR (High Dynamic Range) images. HDR photos enables to light up the artificial imaginary in the most natural way. Thanks to photography, realistic visualization can be achieved based on relatively simple computation rather then complex global illumination models.
An intention of the talk is to present various possibilities of using photographs in computer graphics. Especially, HDR images abilities are going to be discussed.
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Preliminary Program
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In the following we present all the talks announced for CESCG 2005.
In case of missing information (no name or title yet, etc.) we ask
the concerning group to send the missing data as soon as possible.
Country |
City |
First Name Last Name |
Title |
Austria |
Hagenberg |
Matthias Bauer |
Image-based rendering for real-time applications |
Wien (VRVis) |
Henning Scharsach |
Advanced GPU Raycasting |
Fabian Bendix |
Visual Analysis Tool for Categorical Data - Parallel Sets |
Wien (VUT) |
Johanna Schmidt |
Practical Implementation of a Texture Synthesis Algorithm |
Daniel Scherzer |
Robust shadow maps for large environements |
Bosnia |
Sarejevo |
Emir Beca |
Panoramic Views in Virtual Sarajevo |
Czech Republic |
Brno |
Josth Radovan |
Real time atmosphere rendering for space simulators |
Michal Seeman |
Precise Merging of Multiple Phographs |
Plzen |
Jana Hájková |
Graphical Support of the Traffic Simulation System |
Praha |
Ádám Egressy |
e-Panel (Virtual Control Panel) |
Germany |
Bonn |
Ruwen Schnabel |
Detecting Holes in Surfaces |
Hungary |
Budapest (ELSU) |
Zoltán Gaál |
Boolean Operations on Point-sampled Geometry |
Budapest (TUB) |
Mátyás Premecz |
Optimization Possibilities of a Simple Real-Time Renderer on Modern Graphics Hardware |
Balázs Tóth |
Speed optimized Recursive Ray-tracer with KD-Tree and SSE vector mathematics |
Szeged |
Krisztina Maróti |
Calibration of CCD cameras for computer aided surgery |
Poland |
Sczeczin |
Pavel Gorny |
Highlight Removal Method for HDR Images |
Konrad Kabaja |
Storing of High Dynamic Range Images in JPEG/JFIF files |
Slovakia |
Bratislava (CUT) |
Zuzana Kúkelová |
A User Interface for Freeform Modeling Based on Convolution Surfaces from Sketched Silhouette Curves |
Martin Bujñák |
On-line structure from motion |
Vlado Roth |
Web-Based Parameter Space Explorer for Non-Inverible 3D Maps |
Bratislava (SUT) |
Ludovít Lucenic |
Foot Gait Analysis and Simulation |
Slovenia |
Maribor |
Timotej Globacnik |
Progressive compression for lossless transmission of triangle meshes in network applications |
Switzerland |
Zürich |
Denis Steinemann |
Generation and Fracturing of Thick Shells |
United Kingdom |
Bristol |
Matt Aranha |
Realistic Underwater Visualisation |
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