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Institut für Computergraphik und Algorithmen
Abteilung für Computergraphik

 CESCG 2014 - Preliminary Program

Michael Wimmer, Martin Ilčík, Andrej Ferko

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May 25th - 27th, 2014, in Smolenice, Slovakia

We received a large number of submissions in reply to the Call for Participation of CESCG 2014. Thus, we are proud to publish the preliminary program of CESCG 2014.

Unfortunately, we were not able to provide presentation slots to all submissions, but we have tried to make a fair selection. All papers will be published in the proceedings, however only students with full presentation slots will be giving a 20 minutes presentation. Students without a presentation slot should prepare a poster and present their in the poster session. Please have a look at the list of submissions below and send us as soon as possible the information still missing in the table (names, talk titles).

To prepare the successful preparation of printed proceedings and web proceedings for the seminar, we want to remind the participants about how to proceed in preparing their contributions. The detailed timetable can be found in the Call for Participation. Please note that this year there were again some changes to the LaTEX template, as well as new instructions for providing images, so please review them carefully!

A Note to Participants
A Note to Participants

Participants are required to upload a zipped version of their submission (including possible supplementary material like additional images, movies, ..., for reviewing) via our submission web page by March 17, 2014, 23:59 CET at the latest. Note that also this year we do not require an anonymous version. The material will then be distributed for reviewing. Reviews will be sent to the authors by April 07, 2014. Final submissions must be uploaded by April 28, 2014, 23:59 CET at the latest. Submissions which are uploaded after this deadline cannot be published in the printed version of CESCG 2014 proceedings. As the HTML version of the proceedings will be prepared in parallel with their printed version, the HTML files have to be here by the same deadline as well.

Please read the upload instructions which are available at our submission web page carefully, such that we have no problems to include all the contributions in the proceedings. Please recall that only those contributions are included in any form of seminar proceedings that conform to the "Guidelines for Authors" as specified at http://www.cescg.org/guidelines/! Please note that the templates have been updated for this year. Please use the latest version.

Please also make sure that all participants of CESCG 2014, esp. the speakers and supervisors, do register as early as possible via the registration page!

Preliminary Seminar Schedule
Preliminary Seminar Schedule

The seminar schedule is again divided into three days. We have two invited talks sessions, six paper sessions, coffee breaks and lunch and again very popular social programs.

Invited Talks
Invited Talks

The organizers of CESCG 2014 are proud to announce the invited talks to be held at the seminar:

Invited Speaker Title and Abstract
Rafał MANTIUK,
United Kingdom
The Role of Perception in Graphics

Today's computer graphics techniques make it possible to create imagery that is hardly distinguishable from photographs. However, a photograph is clearly no match to an actual real-world scene. I argue that the next big challenge in graphics is to achieve perceptual realism by creating artificial imagery that would be hard to distinguish from reality. This requires profound changes in the entire imaging pipeline, from acquisition and rendering to display, with the strong focus on visual perception.

In this talk I will give an overview of two projects that demonstrate the role of the visual perception in graphics. In the first project we integrated eye-tracking with real-time rendering to improve the accuracy of an eye-tracker and to enhance the rendering using the gaze data. The much improved eye-tracking accuracy let us use gaze-data in applications that have not been possible before, such as gaze-contingent simulation of the depth-of-field effect or a gaze-contingent heads-up display. In the second project we created a new model of the colour and luminance perception across the wide range of luminance, accounting for both night and day-light vision. The model let us simulate the appearance of night scenes on regular displays, or generate compensated images that reverse the changes in vision due to low luminance levels. Such a simulator of visual perception can be used in games, driving simulators, or as a compensation for displays used under varying ambient light levels.

Bibliographical Details

Rafał Mantiuk is a senior lecturer (associate professor) at Bangor University (UK) and a member of a Reasearch Institute of Visual Computing. Before comming to Bangor he received his PhD from the Max-Planck-Institute for Computer Science (2006, Germany) and was a postdoctoral researcher at the University of British Columbia (Canada). He has published numerous journal and conference papers presented at ACM SIGGRAPH, Eurographics, CVPR and SPIE HVEI conferences, applied for several patents and was recognized by the Heinz Billing Award (2006). Rafal Mantiuk investigates how the knowledge of the human visual system and perception can be incorporated within computer graphics and imaging algorithms. His recent interests focus on designing imaging algorithms that adapt to human visual performance and viewing conditions in order to deliver the best images given limited resources, such as computation time or display contrast.

Roberto SCOPIGNO,
Italy
Visual Media for Cultural Heritage: An Opportunity for Assessing, Finding Limitations and Enhancing Technologies

Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) artifacts. The research results produced in the last two decades have shown an impressive evolution and consolidation of the technologies for acquiring high-quality digital 3D models, encompassing both geometry and color (or, better, surface reflectance properties); technologies for the interactive visualisation of complex models and the integration of different media have been also an important subject of research. In this talk, I will present the more recent progresses, focusing on practical solutions which aim at a major impact in real applications. The talk will also try to give a glance into the near future, demonstrating how geometry processing and visualization could become a major instrument in the study and dissemination of our cultural heritage.

Bibliographical Details

Roberto Scopigno is a Research Director at ISTI, an Institute of the National Research Council of Italy (CNR) located in Pisa, and leads the Visual Computer Lab. He graduated in Computer Science at the University of Pisa in 1984, and has been involved in Computer Graphics since then.

He is currently engaged in several EU and national research projects concerned with multiresolution data modeling and rendering, 3D digitization/scanning, scientific visualization, geometry processing, virtual reality and applications to Cultural Heritage.

He published more than two hundreds papers in international refereed journals/conferences with Google Scholar h-index 39 and more than 7100 citations. He presented invited lectures or courses at several international conferences. He was Co-Chair of several international conferences and served in the program committees of international events.

Since 2012 he is Editor In Chief of the ACM Journal of Computing and Cultural Heritage; he served as Editor in Chief of the journal "Computer Graphics Forum" (2001-2010). He is member of Eurographics, served as elected member of the Eurographics Executive Committee since 2001 and was the Eurographics Chairman on 2009-2010. He is recipient of several awards, including the EG Distinguished Career Award (2014), the EG Outstanding Technical Contribution Award (2008) and the Tartessos Virtual Archeology Award (2011).

Preliminary Program
Preliminary Program

In the following we present all the posters announced for CESCG 2014. In case of missing information (no name or title yet, etc.) we ask the concerning group to send the missing data as soon as possible.

CountryUniversityAuthorTitle
AustriaGrazPhilipp Grasmug Multi-frame Rate Augmented Reality
Mark Dokter Deriving Shape Grammars on the GPU
Vienna (VUT)Silvana Podaras Automated Lighting Design For Photorealistic Rendering
Stefan Spelitz Color Distribution Transfer for Mixed-Reality Applications
Attila Szabo Adaptive Tessellation in Screen Space Curved Reflections
Czech RepublicBrno (VUT)Jakub Sochor Fully Automated Real-Time Vehicles Detection and Tracking with Lanes Analysis
Tomáš Lysek Comparative Evaluation of Photon Mapping Implementations
Brno (MU)Michal Vinkler Integrating Motion Tracking Sensors to Human-Computer Interaction with Respect to Specific User Needs
Jan Čejka Impact of Modern OpenGL on FPS
Prague (CVUT)Marek Dvorožňák Interactive As-Rigid-As-Possible Image Deformation and Registration
HungaryBudapestFerenc Tükör Hatching for Metaball Surfaces
István Kovács Applying Engineering Constraints in Digital Shape Reconstruction
PolandSzczecinKatarzyna Gościewska An Experimental Study on Various Combinations of Shape Descriptors and Matching Methods Applied in the General Shape Analysis Problem
Adam Siekawa Gaze-dependent Ray Tracing
SlovakiaBratislava (UK)Michal Piovarči Base Manifold Meshes from Skeletons
Rastislav Kamenický Parallelization of Shape Diameter Function Computation using OpenCL
Tibor Stanko Refining Procedures on Mesh via Algebraic Fitting
Bratislava (STU)Veronika Olešová Modified Methods of Generating Saliency Maps Based on Superpixels
SloveniaMariborDenis Kolednik Coastal Monitoring for Change Detection Using Multi-temporal LiDAR Data
Jernej Kranjec Custom Unmanned Aerial Vehicle for Photography-based Terrain Reconstruction

Poster session
Poster session

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Supported by

The 18th Central European Seminar on Computer Graphics is supported by:
Disney
The Main CESCG 2014 sponsor
VRVIS




      





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