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May 25th - 27th, 2014, in Smolenice, Slovakia
We received a large number of
submissions in reply to the Call for Participation of CESCG 2014.
Thus, we are proud to publish the preliminary program of
CESCG 2014.
Unfortunately, we were not able to provide presentation slots to all submissions,
but we have tried to make a fair selection. All papers will be published in the proceedings, however only
students with full presentation slots will be giving a 20 minutes presentation. Students without a
presentation slot should prepare a poster and present their in the poster session.
Please have a look at the list of submissions below and
send us as soon as possible the information still missing in the table (names, talk titles).
To prepare the successful preparation of printed
proceedings and web proceedings for the seminar, we want to remind
the participants about how to proceed in preparing their
contributions. The detailed timetable can be found in the Call for Participation.
Please note that this year there were again some changes to the LaTEX template,
as well as new instructions for providing images, so please review them carefully!
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A Note to Participants
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A Note to Participants |
Participants are required to upload a zipped
version of their submission (including possible supplementary material like additional images,
movies, ..., for reviewing) via our submission web page
by March 17, 2014, 23:59 CET at the latest.
Note that also this year we do not require an anonymous version.
The material will then be distributed for reviewing.
Reviews will be sent to the authors by April 07, 2014.
Final submissions must be uploaded by April 28, 2014, 23:59 CET
at the latest. Submissions which are uploaded after this deadline cannot be published in the
printed version of CESCG 2014 proceedings. As the HTML version
of the proceedings will be prepared in parallel with their printed
version, the HTML files have to be here by the same deadline as well.
Please read the upload instructions which are available at our
submission web page
carefully, such that we have no problems to include all the
contributions in the proceedings. Please recall that only
those contributions are included in any form of seminar proceedings
that conform to the "Guidelines for Authors" as specified at
http://www.cescg.org/guidelines/!
Please note that the templates have been updated for this year. Please use the latest version.
Please also make sure that all participants of CESCG 2014, esp. the
speakers and supervisors, do register as early as possible
via the registration page!
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Preliminary Seminar Schedule
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Preliminary Seminar Schedule |
The seminar schedule is again divided into three days. We have two invited
talks sessions, six paper sessions, coffee breaks and lunch and again very
popular social programs.
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Invited Talks
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Invited Talks |
The organizers of CESCG 2014
are proud to announce the invited talks to be held at the
seminar:
| Invited Speaker |
Title and Abstract |
Rafał MANTIUK, United Kingdom | The Role of Perception in Graphics Today's computer graphics techniques make it possible to create
imagery that is hardly distinguishable from photographs. However, a
photograph is clearly no match to an actual real-world scene. I argue
that the next big challenge in graphics is to achieve perceptual
realism by creating artificial imagery that would be hard to
distinguish from reality. This requires profound changes in the entire
imaging pipeline, from acquisition and rendering to display, with the
strong focus on visual perception.
In this talk I will give an overview of two projects that demonstrate
the role of the visual perception in graphics. In the first project we
integrated eye-tracking with real-time rendering to improve the
accuracy of an eye-tracker and to enhance the rendering using the gaze
data. The much improved eye-tracking accuracy let us use gaze-data in
applications that have not been possible before, such as
gaze-contingent simulation of the depth-of-field effect or a
gaze-contingent heads-up display. In the second project we created a
new model of the colour and luminance perception across the wide range
of luminance, accounting for both night and day-light vision. The
model let us simulate the appearance of night scenes on regular
displays, or generate compensated images that reverse the changes in
vision due to low luminance levels. Such a simulator of visual
perception can be used in games, driving simulators, or as a
compensation for displays used under varying ambient light levels. Bibliographical DetailsRafał Mantiuk is a senior lecturer (associate professor) at Bangor University
(UK) and a member of a Reasearch Institute of Visual Computing. Before
comming to Bangor he received his PhD from the Max-Planck-Institute
for Computer Science (2006, Germany) and was a postdoctoral researcher
at the University of British Columbia (Canada). He has published
numerous journal and conference papers presented at ACM SIGGRAPH,
Eurographics, CVPR and SPIE HVEI conferences, applied for several
patents and was recognized by the Heinz Billing Award (2006). Rafal
Mantiuk investigates how the knowledge of the human visual system and
perception can be incorporated within computer graphics and imaging
algorithms. His recent interests focus on designing imaging algorithms
that adapt to human visual performance and viewing conditions in order
to deliver the best images given limited resources, such as
computation time or display contrast. | Roberto SCOPIGNO, Italy | Visual Media for Cultural Heritage: An Opportunity for Assessing, Finding Limitations and Enhancing Technologies Digital technologies are now mature for producing high quality digital replicas of Cultural Heritage (CH) artifacts. The research results produced in the last two decades have shown an impressive evolution and consolidation of the technologies for acquiring high-quality digital 3D models, encompassing both geometry and color (or, better, surface reflectance properties); technologies for the interactive visualisation of complex models and the integration of different media have been also an important subject of research. In this talk, I will present the more recent progresses, focusing on practical solutions which aim at a major impact in real applications. The talk will also try to give a glance into the near future, demonstrating how geometry processing and visualization could become a major instrument in the study and dissemination of our cultural heritage.
Bibliographical DetailsRoberto Scopigno is a Research Director at ISTI, an Institute of the National Research Council of Italy (CNR) located in Pisa, and leads the Visual Computer Lab. He graduated in Computer Science at the University of Pisa in 1984, and has been involved in Computer Graphics since then. He is currently engaged in several EU and national research projects concerned with multiresolution data modeling and rendering, 3D digitization/scanning, scientific visualization, geometry processing, virtual reality and applications to Cultural Heritage. He published more than two hundreds papers in international refereed journals/conferences with Google Scholar h-index 39 and more than 7100 citations. He presented invited lectures or courses at several international conferences. He was Co-Chair of several international conferences and served in the program committees of international events. Since 2012 he is Editor In Chief of the ACM Journal of Computing and Cultural Heritage; he served as Editor in Chief of the journal "Computer Graphics Forum" (2001-2010). He is member of Eurographics, served as elected member of the Eurographics Executive Committee since 2001 and was the Eurographics Chairman on 2009-2010. He is recipient of several awards, including the EG Distinguished Career Award (2014), the EG Outstanding Technical Contribution Award (2008) and the Tartessos Virtual Archeology Award (2011). |
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Preliminary Program
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Preliminary Program | |
In the following we present all the posters announced for CESCG 2014.
In case of missing information (no name or title yet, etc.) we ask
the concerning group to send the missing data as soon as possible.
| Country | University | Author | Title | | Austria | Graz | Philipp Grasmug | Multi-frame Rate Augmented Reality |
| Mark Dokter | Deriving Shape Grammars on the GPU |
| Vienna (VUT) | Silvana Podaras | Automated Lighting Design For Photorealistic Rendering |
| Stefan Spelitz | Color Distribution Transfer for Mixed-Reality Applications |
| Attila Szabo | Adaptive Tessellation in Screen Space Curved Reflections |
| Czech Republic | Brno (VUT) | Jakub Sochor | Fully Automated Real-Time Vehicles Detection and Tracking with Lanes Analysis |
| Tomáš Lysek | Comparative Evaluation of Photon Mapping Implementations |
| Brno (MU) | Michal Vinkler | Integrating Motion Tracking Sensors to Human-Computer Interaction with Respect to Specific User Needs |
| Jan Čejka | Impact of Modern OpenGL on FPS |
| Prague (CVUT) | Marek Dvorožňák | Interactive As-Rigid-As-Possible Image Deformation and Registration |
| Hungary | Budapest | Ferenc Tükör | Hatching for Metaball Surfaces |
| István Kovács | Applying Engineering Constraints in Digital Shape Reconstruction |
| Poland | Szczecin | Katarzyna Gościewska | An Experimental Study on Various Combinations of Shape Descriptors and Matching Methods Applied in the General Shape Analysis Problem |
| Adam Siekawa | Gaze-dependent Ray Tracing |
| Slovakia | Bratislava (UK) | Michal Piovarči | Base Manifold Meshes from Skeletons |
| Rastislav Kamenický | Parallelization of Shape Diameter Function Computation using OpenCL |
| Tibor Stanko | Refining Procedures on Mesh via Algebraic Fitting |
| Bratislava (STU) | Veronika Olešová | Modified Methods of Generating Saliency Maps Based on Superpixels |
| Slovenia | Maribor | Denis Kolednik | Coastal Monitoring for Change Detection Using Multi-temporal LiDAR Data |
| Jernej Kranjec | Custom Unmanned Aerial Vehicle for Photography-based Terrain Reconstruction |
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Comments to (at) cg.tuwien.ac.at. |
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