[CESCG logo] Issues on Displaying 3D Data for Scientific Visualization

Thomas Theußl

theussl@cg.tuwien.ac.at
Institute of Computer Graphics
Vienna University of Technology
Vienna, Austria
[CESCG logo]

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Opacity-modulating Triangular Textures

Rheingans [13] suggested a straightforward approach which uses conventional texture mapping techniques to apply a pre-computed two-dimensional texture to a surface in 3D. These surfaces are assumed to be composed entirely of triangles, for arbitrary polygon meshes can easily be transformed into triangle meshes.
The texture should have certain characteristics in order to give strong shape cues on surfaces:

Since the polygons the texture is to be applied to are all triangles, it is obvious to define an equilateral triangular texture element which is easily mapped to the triangles. Furthermore, if the sequence of texture values along each side is identical, and consequently the values at the texture extreme points are the same, any side of the texture element will match seamlessly with any other side.
If the texture element is defined on an equilateral triangle, the textured surface will appear most regular when the triangles on the surface are also equilateral. Unfortunately, surface extraction methods like the marching cubes algorithm [11] normally do not produce equilateral triangles. So texture pattern regularity must be improved by a preprocessing step which regularizes the polygonal tessellation producing triangles more uniformly sized and closer to equilateral, to avoid disruption of the texture regularity. Rheingans used a re-tiling algorithm developed by Turk [15]. Figure 4 compares multiple transparent surfaces to multiple opacity-modulating surfaces.

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Figure 4: Multiple transparent surfaces on the left and multiple opacity-modulating surfaces on the right


next up previous
Next: Feature Lines Up: Enhancing the perception of layered surfaces Previous: Enhancing the perception of layered surfaces

Thomas Theußl
Mon Apr 6 15:08:31 MET DST 1998