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Human-Computer Interface in the
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Human-Computer Interface in the
Contents
Contents
Abstract
Introduction
CAVE (CAVE Audio Visual Environment)
Restrictions by the Hardware
Active Interaction
Voice Recognition
Data Glove
Pointing Device (Wand, 3D-Mouse)
Navigation - Interaction with the Scene
Commands - Interaction with Objects
Passive Interaction
Summary/Conclusion
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Oliver Schönbrunner