Up to December 13, 2005, we received a large number of
announcements of participation in reply to the Call for Participation of CESCG 2006.
Thus, we are proud to publish the preliminary program of
CESCG 2006. Unfortunately, we were not able to accomodate all requested slots,
but we have tried to make a fair selection. Please have a look at the list of talks below and
send us as soon as possible the information still missing in the table (names, talk titles).
To prepare the successful preparation of printed
proceedings and web proceedings for the seminar, we want to remind
the participants about how to proceed in preparing their
contributions. The detailed timetable can be found in the Call for Participation. Please note that this year,
there are some changes to the Latex template, as well as new instruction for
providing images, so please review them carefully!
A Note to Participants
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Participants are required to upload a zipped
version of their submission (including possible supplementary material like additional images,
movies, ..., for reviewing) via our submission page (active from January 1, 2006)
by February 3, 2006, 23:59 CET at the
latest. Note that this year we do not require an anonymous version. The material will then be distributed for
reviewing. Reviews will be sent to the authors by February
24. Final submissions must be uploaded by March
10, 2006, 23:59 CET at the latest. Submissions which are
uploaded after this deadline CANNOT be published in the
printed version of CESCG 2006 proceedings. As the HTML version
of the proceedings will be prepared in parallel with their printed
version, the HTML files have to be here by the same deadline, as
well.
Please read the upload instructions which are available at our
submission page (active from January 1, 2006)
carefully, such that we have no problems to include all the
contributions in the proceedings. Please recall that only
those contributions are included in any form of seminar proceedings,
that conform to the "Guidelines for Authors" as specified
at http://www.cg.tuwien.ac.at/studentwork/CESCG/guidelines/!
Please also make sure that all participants of CESCG 2006, esp. the
speakers and supervisors, do register as early as possible (active from January 1, 2006) !
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Preliminary Seminar Schedule
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The seminar schedule is again divided into three days. We have two invited
talks sessions, six paper sessions, coffee breaks and lunch and again very
popular social programs. See the details in the following time table: [not yet available]
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Invited Talks
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The organizers of CESCG 2006
are proud to announce the invited talks to be held at the
seminar:
Invited Speaker |
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Dieter SCHMALSTIEG,
Austria |
Title: Challenges and Opportunities of Handheld Augmented Reality
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Abstract:
Augmented Reality promises to be a perfect user interface
for mobile computing. However, mobile Augmented Reality requires
a suitable mobile computing platform. Recent advances in handheld
devices enable the delivery of AR experiences on inexpensive,
ergonomical and widely accepted consumer devices such as PDAs and
smartphones. This new platforms allows for the first time
experimentation with large AR users groups, leading to new types
of collaborative applications. The talk will report on the
development of a state-of-the-art self-contained handheld AR
platform and on an ongoing project to assess this platform as an
electronic tour guide in a real-world museum exhibition in
Vienna, Austria.
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Vaclav HLAVAC,
Czech Republic |
Title:
Pattern Recognition-based hints to Computer Graphics Folks
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Abstract:
Pattern Recognition (PR) has been addressing issues of
learning, imprecise observations and descriptions,
difficulties of reality modelling, etc. with various
degrees of success since 1950s. Many of the PR methods are
used in Computer Vision (CV) which is, in a certain sense,
the complementary discipline to Computer Graphics (CG). The
goal of CG can be seen as a synthesis of an information
displayed to a human, whereas CV goal can be stated as
analysis and modelling of uncertain real world
observations. In the CESCG2006 talk, I like to outline
principal problems PR has while dealing with images. The
main issue is how the inherent structure of images can be
expressed and treated by mathematics of uncertainty.
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Preliminary Program
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In the following we present all the talks announced for CESCG 2006.
In case of missing information (no name or title yet, etc.) we ask
the concerning group to send the missing data as soon as possible.
Country |
City |
First Name Last Name |
Title |
Austria |
Graz |
Mario Höfler |
Real-time Visualization of Unstructured Volumetric Computational Fluid Dynamics (CFD) Data Sets on Graphics Processing Units (GPUs) |
Ralph Wozelka |
Implementation and deployment of a stereo projection system using low-cost components |
Hagenberg |
Wolfgang Litzlbauer |
Neon Racer: Augmented Gaming |
Peter Supan |
Image Based Lighting in Augmented Reality Environments |
Vienna (VRVis) |
Michael Wohlfahrt |
Story Telling Aspects in Medical Volume Rendering |
Laura Fritz |
Diffusion-Based Applications for Medical Image Segmentation |
Vienna (VUT) |
Claus Scheiblauer |
Hardware Accelerated Rendering of Unprocessed Point Clouds |
Bosnia |
Sarejevo |
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Virtual BH National Museum |
Czech Republic |
Brno |
Michal Hradis |
Realtime tracking of Participants in Meeting Video |
Plzen |
Petr Broz |
Path planning in combined 3D grid and graph environment |
Prague |
Petr Man |
Generating and Real-Time Rendering of Clouds |
David Sedlacek |
Heuristic approach to automatic texture atlas composition |
Germany |
Bonn |
Dirk Koch |
Calibrating and Controlling a Multi-Camera Dome for Fast, Parallel Reflectance Measurement |
Hungary |
Budapest |
Attila Egri |
Augmented Reality Platform based on CV Algorithms with Dual-Projector Display |
Premetz Matyas |
GPU-based displacement mapping |
Szeged |
I. Hajagos |
Computation and visualization of magnetic fields |
Poland |
Szczecin |
Piotr Ostiak |
Implementation of HDR panorama stitching algorithm |
Pawel Lekki |
Design and implementation of games based on existing graphics engines |
Slovakia |
Bratislava (SUT) |
Marek Kovac |
Collaborative Distributed Environment Based on Java and VRML |
Bratislava (CUB) |
Zdenka Uhrikova |
Automatization of quantitative analysis and segmentation of muscle cell images |
Michal Recky |
Fast Area-Based Stereo Algorithm |
Kosice |
Samuel Kupka |
Molecular dynamics on graphics accelerators |
Slovenia |
Maribor |
Denis Spelic |
Sweep line algorithm for constructing nested convex hulls |
United Kingdom |
Bristol |
David Coulhurst |
Network architecture for Rendering on Demand |
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Sponsors
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