Call for Participation
Final Program
(updated)
Contributions
Photos of CESCG'97
Studierstube - an Augmented Research Environment
M. Krutz and A. Zajic (Vienna)
Eagles - PC Based Virtual Reality Engine for Terrain Modelling
P. Dornbach (Budapest)
Real-time-graphics on a PC
E. Pojar (Vienna)
Terrainfollowing and Collisiondetection
P. Melchart (Vienna)
HyperText Markup Language version 3.2
J. Godo (Bratislava)
Morphing
T. Penkler (Vienna)
On Synthetic Terrain Erosion Modeling: A Survey
I. Marak (Prague)
Physically Based Rendering of Corroded and Aged Surfaces
B. Spatzek (Vienna)
A Review of Monte Carlo Ray Tracing Methods
B. Csebfalvi (Budapest)
Global Visibility
J. Bittner (Prague)
3D-Dithering
P. Chlumsky (Prague)
Mesh Generation and Optimal Triangulation in three Dimensions
R. Medvid (Bratislava)
Image Processing for fine arts
J. Boros (Brno)
The Quest on 3D Surfaces Simulations in 2D Graphics Editors
M. Olearnik (Bratislava)
3D Sound - an overview
L. Miksicek (Prague)
Controlling a Virtual City Fly-Through by Optical Tracking of Inline Skaters
S. Brantner, D. Lutzmayr, J. Martin, and M. Melcher (Graz)
[
CESCG '97
|
Call for Participation
|
Final Program
|
Contributions
|
Photos
]
[
CESCG
|
About . . .
|
Hot News
|
Organizational Notes
|
Web Proceedings
(
Guidelines for Authors
) ]
Helwig Löffelmann
and
Zsolt Szalavári
, April 20, 1997.